Stop Gamifying, Start Diagnosing
Gamification doesn’t fix engagement. It treats the symptom, not the cause.
Most L&D teams treat “low engagement” like the disease.
It’s not. It’s a symptom.
Here’s the messy reality I keep seeing:
Learners aren’t “unmotivated” - Their manager isn’t making space.
Completion isn’t “low” - The program isn’t earning its time back in their job.
Feedback isn’t “bad” - The course is solving a problem nobody actually has.
A lot of L&D work today is like repainting a car with engine trouble.
It looks better.
It still won’t move.
🩺 When I audit programs, I use a simple diagnostic that acts like a doctor’s checklist:
Symptom: What are we observing? (drop-offs, low scores, silence)
Context: Where does this sit in the learner’s week?
Value test: What task for the learner gets easier in 7 days?
Friction: What’s the smallest thing that is blocking action?
System reality: Manager incentives, workload, tool access, culture
💡 Symptoms are data. They are not the diagnosis.
If your program has “low engagement”, stop prescribing new features. Start diagnosing the root cause.
💬 What symptom do you keep getting asked to “fix” right now?
~
📩 If you want a quick diagnosis of what's actually broken in your training, that's exactly the kind of work I do with clients at Field. Let's chat!